My largest UI project to date, "SpellFall" received the highest level of promotion possible on the App Store: Editor's Choice. The game continued to receive promotion from Apple for a total of 10 weeks.
Spellfall
My largest project to date, "Spellfall" is a match 3 RPG mobile game. This project was enormous, and represents about 14 months of full-time work for me. For this UI, I wanted to create something completely hand-painted and organic, in stark contrast to the puzzle board icons which are clean and glossy.