My largest project to date, "Spellfall" is a match 3 RPG mobile game. This project was enormous, and represents about 14 months of full-time work for me. For this UI, I wanted to create something completely hand-painted and organic, in stark contrast to the puzzle board icons which are clean and glossy.
Logo letterforms by concept artist Joey Julian. Final rendering by Brandon Tyson.
My largest UI project to date, "SpellFall" received the highest level of promotion possible on the App Store: Editor's Choice. The game continued to receive promotion from Apple for a total of 10 weeks.