This multiplayer pool game is one of my largest projects to date. I came onboard a bit late, and we ended up doing a rebranding with some initial art direction from the publisher's Art Director, Brian Thompson. He provided some very clear and helpful direction and the result was a clean, minimalistic style that I was then happy to fully develop into a complete design system. And as always, I handled all of the in-engine implementation, motion, and VFX in Unity.
Early Logo Concept – C4D
App Icon Concept
Motion & VFX in Unity
Navigating the app
Cue ball inventory search, sort and filter UX
Cue upgrade UX + VFX
In-game cue ball equip and deduct
In-game HUD and shot meter
Unlock VFX in use
Tournament Score Posted
Testing VFX for unlock events
Highly-sequenced end of match flow handled by my custom tools and some Animator state machines.
An early shot meter design that didn't provide enough contrast over some environments.